This was a gamble for me; one that paid off in sell-out houses, ongoing conversations about further development, and above all, the chance to watch audiences - drawn in by puzzle solving, crafting, and the team's craft - find themselves passionately trying to help their community, whether by healing, helping, or researching.
For me, I think that was what was most delightful: one core idea in the piece was that music does strange things, building other worlds and bringing us together. An early audience member called it "cosy and disconcerting" - that is to say, yes, it was eldritch, and wyrd, but it was also a chance for adults to feel safe enough to play and think about playing, admitting that for now, they did care about the imagined people of our world, and were enthralled enough to work with everyone else to save them.
I do hope it comes back - but for now, thanks to everyone who's supported it, from its work in progress sharing at Tête à Tête: The Opera Festival in 2021 a residency in Aldeburgh thanks to a Britten Pears Creative Retreat, and direct support from the Royal Victoria Hall Foundation and the International Opera Awards Foundation.
You can also watch a video of the WIP below.