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ABOUT

Leo Serving Tea At Macbeth.jpeg

I have been working in the creative sector for over a decade, across many fields, to the extent that trying to summarise it here feels a little absurd, and invariably messy. Yet you, dear reader, need it, because either you are thinking about hiring me, working with me, or coming to one of my shows.

So: 

Areas of practice: director, writer, game designer, dramaturge, producer, actor-facilitator, marketing

Art forms: interactive immersive theatre, opera, Shakespeare, TTRPGs, interactive fiction, simulation design/wargaming

 

Locations: London, Monmouthshire, Yorkshire, wider UK, Canada/USA/Poland

 

Education: MA Opera Making (Guildhall School of Music and Drama), BA History (University College London)

 

Personal: Mixed-race (British Pakistani/White British)

Notable Venues: Royal Opera House, Scottish Opera, Treowen Manor, Grimeborn Festival, Tête à Tête: The Opera Festival

Perhaps my ​most notable recent project was the month-long run of my interactive immersive opera trilogy, The Uncanny Things Trilogy (2025) as writer, director, and performer. Since 2024, I have been Associate Creative Director for Lemon Difficult, including working on their critically-acclaimed 24-hour The Key of Dreams as a director, one of the writers, and an actor-facilitator. I'm also rather proud of my production of Macbeth (2021) for the York Shakespeare Project, using cyberpunk to explore its world of people trapped in a world they can't understand.

Beyond these highlights, I have directed and written many world premieres in both opera and interactive theatre, and you can find more details of that on the directing and writing pages. I've also been assistant director on various shows, and frequently work with academics (including a decade-long collaboration with members of UCL Hebrew and Jewish Studies). Recently, I've found myself designing simulations for civil society groups as 'serious play', and have been enjoying this part of my practice.

In recent years, I've found myself increasingly working as a performer. Initially this was just a cost-saving measure, but I've been told I'm rather good at it, especially when playing monsters and/or bureaucrats. It also means that the pictures of me you'll find here include some rather more interesting outfits than one wears in directorial headshots.

Beyond that, I do marketing for fringe arts companies, create TTRPGs (including the award-winning Beckett's Tavern), and have social media (linked below).

I continue to be competent at herding domesticated poultry.

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