While I was finding draft blogs I hadn't put online, I found this. While I'm not sure I 100% agree with it all now, I think the basic investigation is still thought-provoking, so I'm putting it online. There is a concept in tabletop roleplaying game studies: GNS theory. In short, one common reason for unhappy player experience during a tabletop roleplaying game (TTRPG) is that they have different expectations of how they’ll have fun. Broadly, expectations are: Gamist: These p