Games & Interactive

Since 2020, I have been working as a game designer, with a particular interest in interactive theatre and playing as a way to build communities between the players. This work has included my own interactive work, such as The Uncanny Things Trilogy, and work with others, such as my work as Associate Creative Director on The Key of Dreams.
To me, the delight of play is that, with the right rules, you can guide people to experience something they'd never encounter otherwise. Whether that's Come Bargain's rituals, inviting people to consider how they relate to one another and the world, or my interactive novel Archive From Another World letting people examine different forms of history. Above all, interactive theatre's invitation to play together excites me, and I am looking forward to future projects.
"BECKETT’S TAVERN took all the tropes and turned them on their ears. The characters have CHARACTER and the problem-solving, creativity, and humor charmed me. It had all of the E’s: ENTERTAINMENT, ENLIGHTENMENT, EDUCATION and by focusing on another E —Existentialism— it really had something to say. " - Clint McElroy, The Adventure Zone
"One of the best immersive experiences we've ever done." - Immersive Rumours



















