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Games & Interactive

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Since 2020, I have been working as a game designer, with a particular interest in interactive theatre and playing as a way to build communities between the players. This work has included my own interactive work, such as The Uncanny Things Trilogy, and work with others, such as my work as Associate Creative Director on The Key of Dreams.

To me, the delight of play is that, with the right rules, you can guide people to experience something they'd never encounter otherwise. Whether that's Come Bargain's rituals, inviting people to consider how they relate to one another and the world, or my interactive novel Archive From Another World letting people examine different forms of history. Above all, interactive theatre's invitation to play together excites me, and I am looking forward to future projects.

"BECKETT’S TAVERN took all the tropes and turned them on their ears. The characters have CHARACTER and the problem-solving, creativity, and humor charmed me. It had all of the E’s: ENTERTAINMENT, ENLIGHTENMENT, EDUCATION and by focusing on another E —Existentialism— it really had something to say. " - Clint McElroy, The Adventure Zone

"One of the best immersive experiences we've ever done." - Immersive Rumours

A purple-haired, gold-robed figure sits on a throne.

The Uncanny Things Trilogy (2025)

The cumulation of 5 years' work. Three interlinked interactive immersive operas, weaving a world across a month of work.

A blue suited figure holds a cane, looking confused.

The Estate Sale of Randolph Carter (2025)

A raucous auction of occult paraphernalia - hosted by an increasingly bewildered auctioneer, attended by representatives of rival secret organisations.

A drawing of a sinisterly grinning figure with bat-like wings.

Painting Pickman's Model (2025)

What is the worst in humanity, and can you ever forgive it?

Various people sit in a bookshop. One of them is singing.

Queer Renaissance (2025)

A salon performance, presenting Renaissance works (especially Strozzi) by queer artists.

A photo of various identical masks fading into view in front of a colourful background.

Our People's Song (2025)

A public presentation of my 'Our People's Song' at a games convention in Poland.

A group of people looking seriously at a Monopoly board.

12-Handed Monopoly (2025)

A LARP of capital, revolution, and blatant theft. Presented at The Smoke, 2025

Various people sit in a bookshop. One of them is singing.

Socrate (2024)

A salon performance, using interactive tools to capture a modern 'translation' of a fin-de-siecle Parisian premiere.

A cloaked figure sits on a throne above a kneeling figure.

Come Worship Our Uncanny King (Workshop, 2024)

The first test of the court of the Uncanny King; a sequel to Come Bargain With Uncanny Things.

Two people stand together, one holding a hand over their eye.

We Sing/I Sang (Voidspace Festival, 2024)

The finalised version of We Sing/I Sang, creating communities and tales with its audience using nothing more than an empty room.

A masked figure kneels, throwing their head back in apparent pain.

The Key of Dreams (2024-5)

The iconic 24-hour interactive immersive experience - and I have a part in creating this world of cosmic horror, cults, and characters.

A black-and-white image of a person reaching out, stood in front of a drawing of a city.

Into The Dreamlands (2024)

A free-form wandering through the realms of Dream - and postcolonial approaches to 1920s fantasy.

A photo of a person in a brown dress and purple jacket, with wings made out of metal strips, string, and bits of paper

Paradise Craved (2023)

A small show about a fallen angel lost in the city. Interactive, emotional, intimate.

A picture of a person with angel wings made out of scraps of metal, string, and paper.

12 Shows (2023)

A set of small experiments throughout 2023, from interactive horror to shows for a field of sheep.

A group of people in retro clothing sat around a table.

Come Bargain With Uncanny Things (2022)

The finished version of Come Bargain With Uncanny Things, an interactive immersive opera in which you come and bargain with uncanny things.

A picture of a hooded figure grinning sinisterly at the camera.

Come Bargain With Uncanny Things (2021)

An interactive, immersive opera in which the audience tried to save their local area through rituals of bargaining with a supernatural creature; the first iteration of what would become The Uncanny Things Trilogy.

A picture of an old chair behind an old table in an old room.

Archive From Another World (2020)

An imagined history about a world torn apart by a fight over its own archives, told through the articles of its scholars and the archive itself.

A black-clad figure in a black, white, and silver mask holds a fan at their side.

We Sing, I Sang (2020)

A new improvised opera about collectives and individuality, drawing on Noh theatre, science fiction, and game-based theatre at Tête à Tête: The Opera Festival.

A picture of an old chair behind an old table.

Beckett's Tavern (2020)

Winner of the Saga Forge Adventures writing prize, this one-shot takes the trope of 'you meet in a tavern' and asks 'what if Beckett wrote this?'

An image of an island at night, taken from above.

We Have A Situation (2020)

A trio of imagined national anthems for warring countries in Parabolic Theatre's show.

A black-clad figure in a black, white, and silver mask holds a fan up high.

We Sing, I Sang (2019)

A new improvised opera about collectives and individuality, drawing on Noh theatre, science fiction, and game-based theatre. Performed at the Omnibus Theatre.

A selection of foam weapons on an orange cloth.

A War Game (2018)

A semi-improvised show based around a new cycle of poems on the evolving history of war, the order determined through live combat.

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